I've long been a fan of Homestar Runner. One of the ways this series keeps its characters distinctive is by giving them all vastly different shapes of body and face. No two characters look anything like each other when they are talking, with the exception of Homestar and Homsar (and only then because the latter is intentionally derived from the former). They also all have very distinctive voices.
Today I'd like to put an unlikely character in the spotlight--Coach Z.
Of all the members of the cast, his facial animation is the simplest: there's hardly any. His eyes move around to show what direction he is facing, but he has no mouth, nor does he even have eyelids, or any other way to express his mood on his face. To compensate for his lack of detail in these areas, he has two things: very exaggerated arm movements, and the strangest voice of the cast.
You can get a sample of most of the main cast's talking in one of my favorite toons, Fall Float Parade.
Coach Z strikes the same balance that Rocky and Bullwinkle do: they all use distinctive and expressive voices to convey moods and humor in spite of relatively flat animation. Those voices are powerful enough that the characters aren't held back by their simple drawings.
Star Wars is on everyone's mind this month, and it occurred to me this week that Star Wars pulls off the same trick, especially in the original trilogy when CGI wasn't useful for animating faces yet. Consider the nonhuman characters, like C-3PO, R2-D2, Yoda, and Jabba--and Darth Vader, who is human, but lacks the ability to use facial expression. All these characters have extremely distinctive voices and arm/body movements. A lot of other characterization elements go along with these traits:
The technology for this has not changed all that much since the prequels. We can do more complex facial capture than we used to; that's how all the Navi acting in Avatar was done. But the Navi overall shape is very close to human, and Star Wars tends to branch out a lot more than that. Gollum uses the best technology available, but also employs a distinctive voice and movement style as Star Wars characters do. I predict we'll see the same balance played out in the new trilogy: the farther from human the character is, the more distinctive its voice will be. Whether it comes out sounding truly distinctive, or just cliched...hmm...a question for after opening weekend, it will be.